Information security is receiving more media attention than ever due to the recent rise in attacks against game developers. Many blogs about these incidents can be found by conducting a quick Google search on the subject.
We paid particular attention to blogs that questioned whether game developers were adhering to international regulations that protect consumer data casino software solutions .
Another, more serious question is brought up by the level of compliance of the game developer. Do game developers have a duty to consumers to safeguard their data? We think that all businesses, whether they are telecommunications providers, healthcare providers, or game developers, should handle customer information in a way that protects it.
Financial transactions and the sharing of private information are growing as the gaming industry expands. The gaming industry’s previous business models involved a one-time purchase with little personal information exchanged. The industry has recently adopted new business models, such as subscription services and in-game purchases.
With these new models in place, transactions can range from a single large transaction to several smaller ones. More information and data transmission security are required as transactions increase.
It’s also important to think about the question of why these attacks take place. The reason for the attacks varies depending on how many attackers there are. Financial gain, notoriety as a hacker, angry users, or even a personal grudge against a foe who enjoys the game could all be motives. It is impossible to foresee the reasons behind potential attacks due to the wide variety of motives.
For game developers, this results in one choice. No matter the motivation behind an attack, they must reduce its impact and likelihood. The theft of users’ personal information may not be the attacks’ main objective. Even if that were the case, efforts would still need to be made to safeguard users’ data.
Beyond user safety, game developers must think about the financial and reputational effects of an attack, as well as the possibility of customers switching to a competing brand for a similar product. The depth of an attack’s impact, loss of user confidence, financial loss, etc. make it better for game developers to make efforts that increase the likelihood that an attack can be stopped or damage can be reduced.
The cost of a successful attack is relatively low compared to the cost of an effective one. The most recent assaults are a prime example. The total cost may never be known, but the financial loss is now thought to be in excess of $120 million. Although reputation loss is impossible to quantify, social networking and social engineering trends have made it much worse and spread much more quickly than in the past.
The old adage that “one unhappy customer will tell ten of their friends about your business” is no longer accurate. Now, depending on their social influence, a single disgruntled customer could quickly spread the word to hundreds or even thousands of their “friends.”